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09/26/08 — 12:22PM PDT — Madcow

  RIP, Matthew

As most of you probably know by now, Matthew Pyke was killed last week.

Matthew, known as Shade within the Advance Wars community, was a mentor, teammate, and good friend to many of us. His warmth and humor will be missed.

Our hearts go out to Matthew's family and friends.

08/18/08 — 2:32PM PDT — The Sleeping Leg

  We're back up.

Sorry about that.
The transfer took much longer than we had anticipated.
But we are back online, now.

08/12/08 — 11:05AM PDT — MoogleGunner

  Switching Servers

Sorry about the downtime, our loyal fans. We're switching to better servers, so there's less downtime etc. We should be back up in about the amount of time it takes us to get back up.

06/4/08 — 11:31PM PDT — MoogleGunner

  Fan Works Update

So, a quick update to show that these are, in fact, being uploaded. Thanks to you guys, after just one week, we have several new Wall papers from our esteemed members xns and Trance Blossom. Keep sending them in, folks.

05/29/08 — 12:04AM PDT — MoogleGunner

  Now Accepting Fan Works

So, in an effort to make this site more interesting, we will now be accepting submissions of fan works to be uploaded to the site (again). Submit any and all AW-related works to the following address:

User Posted Image

and they'll be uploaded as soon as possible. Please include the title of the work and the name you'd like associated with it.

We look forward to seeing what you guys can do!

05/23/08 — 5:22PM PDT — term1nal

  New Site Layout

Hey guys. This is what I have been working on for the past few weeks. Duke let out really early (May 3) so I have virtually nothing to do down here in Miami for the summer. So yah.

http://www.advancewarsnet.com/index-test.php?

Test it out. Glitches include the login stuff in the portal. I don't want to try too hard to fix that stuff because it's probably due to the fact it's not actually the index.php file.

Let me know what you guys think.

The right hand navigation menu is going to take some time to get used to. But, I think it gives the site a fresh look and plus it's more convenient than having to move your mouse across the screen all the time to scroll down the nav menu.

Have fun.

02/18/08 — 10:57PM PST — CO_Eagle

  Advertisements on AWN

As many of you have noticed, AWN is now "powered by Modojo." As a result, shortly, we will be having advertisements again on the Main Site, the forums, and DM. I don't think it necessary to go into the details behind this, but we thought it might be a good idea to let you guys know before we implement them. They're just advertisements, they're really not that big of a deal—I trust you guys have more common sense than to start forum drama over advertisements. Do that, and I'll shoot myself.

01/27/08 — 11:47PM PST — Madcow

  The Ladder is a success!

Thanks to all you enthusiastic Days of Ruin fans, the Worldwide Days of Ruin Ladder is already off to a fantastic start. The following has been accomplished in under 24 hours:

- 57 matches are in the system!
- 32 of those 57 ranked matches have been completed and rankings awarded
- 27 players currently stand on the leaderboard.

This is impressive, considering how long games can sometimes last. Who knows how many game-hours are represented by those 27 completed matches?

So I'd like to give a big THANK YOU to those of you that have taken advantage of the ladder so far. If you haven't yet, what are you waiting for? It's fast, easy, free, and fun. Just hop on and send off a few challenges!

01/27/08 — 12:53AM PST — Madcow

  Proudly Introducing the Worldwide Days of Ruin Ladder!

I am extremely proud to announce the launch of AWN's worldwide Advance Wars: Days of Ruin ladder:

AWN Worldwide Days of Ruin Ladder

Built by The Sleeping Leg, the system runs on top of the AWN forums, so if you have an account here, you already have everything you need to participate.

The ladder, in it's current form, does two major things, both of which I believe will have a major impact on the AWN community, as well as the greater Advance Wars enthusiast community:

1) The ladder facilitates matchmaking. You can issue challenges to other players, see their record, manage the challenges you have accepted from other gamers, trade friend codes, etc.

2) The ladder also tracks your worldwide ranking based on your match record. Now we'll finally get to see who really knows their stuff, and who is all talk. Who will be #1? Are you "just good," or are you the best? Now you can find out!

More in-depth instructions for how the system itself works are available at the link. The ladder might not look like much right now, but that's because there are few games in the system, which means there are few rankings. I believe once people starting seeing their rank rise (or fall), it will make things much, much more interesting.

So, from now on, if you're playing a friend-code multiplayer match, PLEASE run it through this ladder! There's no reason not to. The more people that use this ranking system, and the more games that run through it, the more meaningful and accurate its rankings will be. If you're playing a bud that doesn't have an AWN account, have them get one, so their results can be tracked with this system.

The system is fairly barebones now, but that was intentional, to allow us to get it launched quickly. We'll be slowly adding more functionality in the coming days & weeks.

Good luck & happy battling!

01/25/08 — 8:24PM PST — Toastdieb

  Advance Wars: Days of Ruin is here!

Advance Wars: Days of Ruin, the fourth installment of the Advance Wars series to be released outside of Japan and the second to be released on the Nintendo DS, is finally here. Although rumors of it's existence have been circulating for almost a year, no official announcements regarding the game were made until this past October, when we were all surprised to discover that the game we all know and love was heading in a completely different direction, with an all-new cast, setting and story. Since then, Nintendo and Intelligent Systems have been letting only the slightest tidbits of information trickle into the mainstream, leaving us all thoroughly wondrous as to what the latest Advance Wars title would bring, and whether it would be worth all the hype and excitement.

Over the past week it has been released internationally in both the North American and European regions, and the decision is unanimous. Advance Wars: Days of Ruin has been more than worth the wait. Boasting new and improved units, a different and arguably better CO system with new COs, a difficult and story-driven campaign mode, and an improved mapmaker complete with unit AI settings and 50 save slots, Days of Ruin has blown us all away. Oh, and did I mention the WiFi connectivity? That's right, you can now trade maps and battle with players from around the globe through the Nintendo WiFi service.

As always, we here at AWN are working to improve your Advance Wars experience by providing detailed guides on all the COs and units as well as strategies to completing all the missions. Keep checking back with us, as we are constantly updating our guides with the newest and best strategies to help you get as much out of Days of Ruin as possible. And who knows, we might have a few other projects in the works as well...

01/17/08 — 6:26PM PST — Roma_emu

  Cleaning the house

As the release of AW:DoR approaches (ranging from Jan. 21st to Jan. 25th), a general site maintenance is being done along the weekend. Old files that had disappeared with the change to the new layout are being put back, and the code base is being strengthened, among others.

This week was ripe with new information - COs, units, gameplay and story, complete with interviews, screenshots and videos - everything has been posted and discussed at the forums, and all info is being brought to the site. The CO page is up to date, and we are working on the others.

I will be traveling on the release week (hopefully I can get the game before I leave), but the other staff members will keep the site updated as soon as we can get our hands on the game. Some new site/forum sections are also being developed and will be available shortly after the game release. (They will be surprises, and shall remain secret until them!) AWN is ready to receive the latest game in the series, which may very well be the best so far!

12/20/07 — 4:36PM PST — Toastdieb

  Days of Ruin update

Earlier this week, several new screenshots, CO artworks, and articles were released by various sources. New information includes details on the Anti-Tank, Duster, and War Tank units, as well as powers of the first 4 friendly COs. In addition, WiFi multiplayer for up to 4 players has been confirmed, as has the absence of the Battle Maps shop. For details, check out the CO, Unit, and Terrain sections, or join us in discussing this news on the Forums.

There is sure to be lots of exciting new information surfacing soon! Sign up for the RSS News Feed, and you won't need to worry about missing a thing.

10/15/07 — 8:30PM PDT — Roma_emu

  New videos in the site

All the videos mentioned in the previous post are now conveniently available in the AWN videos page.

Expect a detailed report on new units and terrains for the next day. Be the first to know by signing up to our RSS feed.

10/15/07 — 2:25PM PDT — Roma_emu

  Days of Ruin news

Many news (preview articles) and media (screenshots, videos) of Days of Ruin were released today. We are working on compiling the information and making the videos available in our site. Meanwhile you can view the videos and read the previews in the original sources:
Videos: IGN (4 videos) | GameTab (1 | 2 | 3) | Gamespot (interview)
Previews: 1Up | Kotaku | Gamespot | UndergroundOnline | Joystiq

The news reveal that Tag Powers and dual-screen battles are gone, and CO Powers have been toned down. Nintendo WFC support has been confirmed: battling with voice chat and a global Map Center (much like our Design Maps) will be in the game - Intelligent Systems is turning into reality the dreams of many AW fans. The map designer has been greatly improved, with hints of a unit-specific AI and a larger limit for buildings. A zoom in/out feature also exists, both in regular play mode and in the map editor.

New units include the Motorbike, the Flare, the Duster, the Anti-Tank and the Ship Plane. Various old units have been renamed as well, and many of them had their deployment price changed. This game will bring a change the the unit roster deeper than the one seen in AWDS.

Units also gain experience and level up. Not only that, but they can be kept throughout missions (presumably in the Campaign mode).

The new main factions have been given names: Red is Rubinelle and Blue is Lazuria. The story will revolve around the war between these countries, and the occasional fight with external factions over the control of the planet, after 90% of mankind was exterminated in a meteor shower. It has been confirmed that the old cast will not be brought back. New COs include Will (the main character), Lin and Brenner.

[update]
There are actually two more videos at Gametab, one video and one preview at Gamespot, and previews at UndergroundOnline and Joystiq. Check the latter links. The text has also been expanded.

10/13/07 — 7:31PM PDT — Roma_emu

  AW:DoR Feeds

Thanks to DeathBerzerker, who found a simple yet very efficient solution (and implemented it), our AW:DoR RSS news feed is now live. Subscribe to it in your favorite feed reader to be informed of Days of Ruin news as soon as they are published.

In big, bold letters:
AW:DoR RSS feed

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